

We almost only need to compile the doe against the Maya 2011 SDK and probably do some small adjustments.
#Blender ac3d code#
The maya 2011 version does not cost a lot of time to develop, since the code is mostly compatible with all Maya versions. Since AC3D is not free, it was not an alternative to the blender exporter.īlender however can directly import ac file, thus this shouldn't be too much of a limitation. The blender exporter is here to provide an I3D exporter for a free 3d tool. Maya and 3DS Max are the most used 3D tools, thus we need an exporter for those. You will have to create a new plugin for Maya2011 an other new versions so we would be happy to get an exporter plugin for AC3D.Īn remember: not everybody is able to script his own plugin. I think a lot of people work with AC3D, an so it would be very useful.

Sure you don`t have any time at the moment, but you have created an plugin for 3Ds Max an for Blender too, so why not for AC3D. The I3D format is fully documented here:

However there is nothing that prevents anyone in the community from creating its own I3D exporter, if he is capable of programming C++. Unfortunately we currently do not have the time to create an I3D exporter for AC3D, thus we do not have planned to create one in the near future. It would be very good, because a lot of people are working with this program, an so it would be easier to convert to i3d with AC3D and not first importing in Autodesk Maya. Is it able to create an Exporter Plugin for AC3D?
